First run
Spawn, focus, move, pan, zoom — the handful of keys that make the plane click in the first five minutes.
On this page
You're in. The screen is empty — that's the plane, an unbounded canvas, and your
monitor is a viewport onto it. Here's the muscle memory, in the order you'll
build it. (Mod is Alt nested, Super on a real session; this page
writes Mod.)
If the vocabulary below — plane, column, cell — isn't familiar yet, read the mental model first. It's short, and it makes every key obvious.
1. Spawn a window
Mod+Return new terminal in a new column
Mod+Shift+Return new terminal stacked below in the same column
Press Mod+Return a few times — terminals tile into columns, left to right.
Mod+Shift+Return stacks the next one below the focused window in the same
column instead. That's the whole tiling primitive: columns across, cells down.
2. Move focus
Mod+h / Mod+j / Mod+k / Mod+l focus left / down / up / right
Vim directions. Focus is a single window; the focused one wears a bright border. Moving focus to a window that's off the edge of your monitor pans the viewport to bring it into view — you never lose the focused window behind the screen edge.
3. Move the window
Mod+Shift+h/j/k/l move the focused window left / down / up / right
Same keys, plus Shift, move the window rather than the focus. Push a window past the top or bottom edge of the sheet and it starts a new row — that's the second dimension. Rows stack vertically, columns run horizontally within a row.
4. Pan the viewport
Mod+Ctrl+h/j/k/l pan the viewport left / down / up / right
Focus follows you automatically, but you can also drive the viewport directly.
Pan in any of the four directions to look at a different part of the plane
without moving any window. (There's also a pan submap on Mod+w so you can
pan with bare h/j/k/l — press Escape to leave it.)
5. Zoom out to see everything
Mod+z zoom out one step along the ladder
Mod+Shift+z zoom back in
Mod+scroll ride the same ladder with the mouse wheel
The viewport doesn't just pan — it zooms, along a fixed ladder:
100% → 50% → fit-plane → (overview). The fit-plane rung shows every window
on the plane at once, centered — it's the per-plane overview, and it's a plain
zoom level, so you keep working while zoomed: click to focus, spawn, resize,
drag. Every step keeps the visible center fixed, so what you were looking at
stays put.
One step past fit-plane opens the global overview — every plane in the pool as a live mini-canvas. More on that in Concepts.
6. The rest of the essentials
Mod+t tab / untab the focused column
Mod+Tab cycle tabs
Mod+space float / re-tile the focused window
Mod+f fullscreen toggle
Mod+s / Mod+Shift+s cycle column-width presets
Mod+q close the focused window
Mod+Shift+e quit atlaswm
Drag a floating window with Mod+left-drag; resize a tiled seam (or a float's
corner) with Mod+right-drag.
Where to go next
- Keybindings — the full default table, how to rebind, and the resize / planes submaps.
- Configuration — the live-reloaded KDL config: where it lives and what each block does.
- Concepts — planes, tags, scratchpads, anchors, marks, groups: the deeper model you compose into a workflow.
- Workflow recipes — copy-paste configs that shape atlaswm into a niri-, driftwm-, i3/sway-like or spatial setup.